AI Summit At GDS Prague Powered By Filuta AI
Learn About The AI Revolution In The Game Industry
The recent boom of AI technologies initiated a big shift in the game industry. All professions from artists, testers, programmers to writers are affected. But how exactly? What are the future trends of incorporating AI tech in the game industry and game production? How big is the AI revolution? Find out at GDS Prague!
The AI Summit is powered by Filuta AI - your partner for intelligent automation.

Speakers Of The AI Summit
GDS Prague is proud to host the AI summit of experts in the industry. Learn about who is joining and what talks you can look forward to!
Tomáš Plch
Freelance
TBD
O řečníkovi
Entered gamedev in 2012 to craft the AI for KCD. Worked as the main AI Architect and AI Team Lead for 5 years and got my PhD at MFF UK about KCD's AI. Continued as team lead on CP77 AI. Than moved to work on Star Citizen's ambient NPC and ship combat AI. Continued to work for Infinity Ward to lead an R&D team to make next gen AI for the MW universe. Now working as tech director at a US tech company, being an investor and co-conspirator at Filuta AI and being the AI Director at an indie game
Tsahi Liberman
GammaGem
In this talk, we explore the dual nature of AI as both a powerful tool and a potential source of bias in our understanding of visual content. We examine the historical role of propaganda in shaping perceptions and how modern gaming serves as a platform for information and social interaction. Emphasizing the need for critical thinking, we discuss ethical considerations for game designers and how to leverage AI responsibly to create truthful and impactful messages in an increasingly digital world.
O řečníkovi
Tsahi Liberman is a veteran with over 20 years as a game designer, business developer, and social impact innovator. Tsahi is currently the Founder and CEO of GammaGem, a transmedia company, aiming to change the world using AI, Storytelling, and games across various platforms and topics (Mental health, Conflict management, Finance education, Misinformation & Fake news). Tsahi is also a fantasy author currently working on a new world and book influenced by Aztec Mythology.
Adam Filandr
NeoFables
Pioneering AI in VR: Building the First Dynamically AI-Generated VR Storytelling Experience. In this talk, I'll reveal the tech and design behind NeoFables, the first fully AI-generated VR storytelling experience. Imagine users crafting their own storylines, characters, and immersive worlds - each adventure unique. From AI-driven immersive world-building to generated narratives, I'll show how it all comes together and how you can apply these ideas to your projects. This talk offers insights into using AI in VR for unique interactive experiences and shares user feedback and reception.
O řečníkovi
Adam Filandr is an experienced software engineer and the founder of NeoFables, the first fully AI-generated VR (WebXR) storytelling experience, merging art with the latest advancements in AI and VR technology. Previously, he worked on diverse projects in bioinformatics, academic cloud engineering research, and agritech. His alma mater is Charles University, where he studied Software Engineering at the Faculty of Mathematics and Physics.
Josef Vopička
The MAMA AI, SE
Představím pokrok ve vytváření modelů syntézy řeči pro VR se zaměřením na mixované hlasy.
O řečníkovi
More than twenty years in speech working for IBM STT, TTS, IBM Watson, now co-founder and VP for Speech & Media at THE MAMA AI, SE
Johny Darkwah
Kapnetix
V posledních dvou letech se naše spolupráce s předním herním vydavatelem na automatizaci postprodukčních procesů v rámci motion capture pomocí umělé inteligence. Tato cesta nám poskytla cenné poznatky o integraci AI do herního průmyslu. V této přednášce se budeme zabývat výzvami a úspěchy, se kterými jsme se setkali, a zdůrazníme důležitost pochopení potřeb specifických pro herní odvětví, budování důvěry s kreativními profesionály a zajištění toho, aby řešení AI splňovala potřebné standardy.
O řečníkovi
Johny Darkwah je spoluzakladatelem a CEO mladého startupu Kapnetix. Jeho cesta do herního odvětví začala spoluprací na výzkumu v oblasti umělé inteligence s 2K Games, kde objevoval možnosti a potenciál umělé inteligence pro herní vývoj. Před Kapnetixem byl CEO společnosti Gauss Algorithmic, která se zabývá výzkumem a vývojem AI a má za sebou 10 let zkušeností a více než 50 úspěšně implementovaných řešení AI ve 12 odvětvích.
Filip Dvorak
Filuta AI
Desítky let výzkumu plánovacích agentů pro autonomní řízení ve vesmíru nyní nacházejí uplatnění na Zemi, od zdravotnictví po automatizované hraní her. Tato přednáška ukazuje, jak plánovací agenti výrazně snižují nároky na údržbu testovacích skriptů, zkracují dobu testování her o řád, hodnotí složitost herního designu a využívají automatickou syntézu domén a velké jazykové modely k usnadnění integrace do her v jakékoli fázi vývoje.
O řečníkovi
Filip Dvořák, přední odborník na umělou inteligenci z České republiky, pracoval pro významné společnosti jako Google a Microsoft a podílel se na několika startupech v Silicon Valley, z nichž některé byly úspěšně akvírovány. Držitel dvou doktorátů z Univerzity Karlovy v Praze také učil a prováděl výzkum na Univerzitě v Torontu a Palo Alto Research Center. V září 2022 založil Filuta AI, zaměřený na kompozitní umělou inteligenci a AI plánování, se zaměřením na testování her.
Tommy Thompson
AI and Games
The games industry has spent the last few years caught in the crosshairs of Generative AI. This has led to an aggressive pursuit of automating creative aspects in games, at a time when the industry is experiencing tremendous upheaval. But is this technology of any real use in production? In this talk, we combat some myths about generative AI, highlight interesting innovations from across the industry, and give a grounded and hype-free assessment of what value, if any, it can bring to production.
O řečníkovi
Dr Tommy Thompson is the founder of AI and Games, a company that provides consultancy, training, and development support for artificial intelligence in the video games industry. He is largely known as a content creator, producing the AI and Games YouTube channel for over 10 years, now with a weekly Substack newsletter and international conference alongside it. Before his work in industry, Tommy was a university lecturer and researcher for 10 years in AI, computer science, and game development.
FILUTA AI
Filuta AI redefines game testing with their innovative Planning Agents for Gaming QA. These agents act as intelligent virtual players, interacting with your game just like a human tester would, while collecting and analysing logs from the running game engine and infrastructure.
You simply set up a test goal, and the Planning Agent automatically plans and executes the necessary steps. As your game evolves, tests adapt seamlessly, ensuring continuous, accurate QA. It scales as you need, running 24/7, providing consistent and affordable test results.

Smarter testing, better games—experience the future of QA with Filuta AI.
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